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Simple Rotation Animation

Hello Again,

I am not good with OpenGL at all and I was wondering if there is any help I can get when it comes to rotating the 3D model on one axis. I have figured out about editing the ShaderUtils::rotatePoseMatrix and that successfully rotates the model but what about showing rotation in relation to time as in animation? Any help on this would be much appreciated.

DavidBeard

Tue, 09/11/2012 - 20:41

Here is a discussion of the basic approach to accomplishing this (e.g. by stepping the animation using a measure of the time delta ) http://www.opengl.org/discussion_boards/showthread.php/149975-Measuring-render-time-for-smooth-animation

Hi David!

Can you maybe explain me the role of the functions mentioned above (updateDominoTransform, and updatePickingTransform) in the aspect of picking 3D objects? What I am trying to do is to bind bounding boxes to different 3D objects in one scene, in order to select them.