I'm having a problem with my AR application, its based on ImageTargets and instead of a teapot i have a plane with a png transparent texture on it... it works fine with a galaxy S II, but in the galaxy tab p1000 it shows the plane with a black texture.
I'm kind of lost here as i know that:
i HAVE GLBlend enabled and working (as it works in GSII)
i HAVE glActiveTexture(GL_TEXTURE0);
its not a memory issue because if it was it would crash.
Any Ideas on what may be causing this?
Thanks in advance,