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Is there way to identify which target i am scanning in unity genarated android code

July 16, 2017 - 9:36pm #1

I am developing augmented reality app using unity with vuforia library. And I have exported the unity project to Android project. it's given only UnityPlayerActivity just opening that activity AR is working fine. Now I want to know which target is currently I am seeing. Is there any callback to get that information.

Is there way to identify which target i am scanning in unity genarated android code

July 17, 2017 - 10:41am #2

Please see my response in your other thread.

-Vuforia Support

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