By neworld
on Thu, 10/08/2015 - 17:48
I have cube animation at the imagetarget. I added animation component to cube object and unchecked "Play Automatically" .
Than i added play animation code below ontrackingfound in the defaulttrackableeventhandler.cs.
When i start app my cube animaton, animation start before the image target found.
My Unity version 5.1 and Vuforia 5
Thanks
Hi,
Hi,
I have the same problem - to simply put it: when adding animation to an object (a child of the image target)
the animation starts to run regardless the target acustion by the camera.
Same Here i am having the
Same Here i am having the same issue, my sound works perfectly fine, but my video starts playing even before the Target is found, and continues to play when the target is lost and then found again, does not Stop or restart on target lost and found.
I'm in the same boat, I
I'm in the same boat, I cannot get my video to delay start until the TrackableEventHandler tracks the target. It starts when entering Play Mode.
I had the same problem today
I had the same problem today but was able to fixed it by coding in the default trackable event handler(script) that when the image target is tracked then only the video will start playing. Similarly the video will be paused when it will loose track.
Android Issue explanation: a
Android Issue explanation: a blank screen appears for a few moments (it's usually less than half a second), after the target was detected
When?: right after a target is detected, and the video is right about to start (PLAYING state)