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UD Menus on Android

Hi There,

I'm sure theres a simple process of sorting this, I have a build thats structured out of the User Defined sample which is now nearly converted to fully custom. However I want to take out the menu which pops up on double tap on the AR scene. 

Is there a line of code I need to comment out? I'd rather not use the SceneManager/AppManager within the scene but it causes the AR capture texture function to vanish. 

Help much appreciated as I'm almost at the end of a very painful development. 

AlessandroB

Thu, 03/20/2014 - 18:01

Hi, a simple and straightforward approach to implement UDT in Unity (without pssing through the samples and their sophisticated UI) is described here:

https://developer.vuforia.com/forum/faq/unity-how-do-i-create-simple-udt-app

I hope this helps.