By re7ox
on Thu, 03/20/2014 - 12:25
Hi There,
I'm sure theres a simple process of sorting this, I have a build thats structured out of the User Defined sample which is now nearly converted to fully custom. However I want to take out the menu which pops up on double tap on the AR scene.
Is there a line of code I need to comment out? I'd rather not use the SceneManager/AppManager within the scene but it causes the AR capture texture function to vanish.
Help much appreciated as I'm almost at the end of a very painful development.
UD Menus on Android
Hi, a simple and straightforward approach to implement UDT in Unity (without pssing through the samples and their sophisticated UI) is described here:
https://developer.vuforia.com/forum/faq/unity-how-do-i-create-simple-udt-app
I hope this helps.
UD Menus on Android
Hi AlessandroB,
UD Menus on Android
Is there a way to keep the button on screen, so it won't vanish when theres no suitable image to trigger the AR?