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UDT - Camera frame clipping according to a region of the target

Hi,

I have this project that propose realistic AR experience. To achieve this, one of the steps is get the pixel information of determinated region of the user defined target. So what I need to do is "back project" the coordinates of a region of the target to the camera frame and then get the information of the pixels.

How can I do this "back projection" from the "world coordinates" of the target to the camera frame coordinates?

 

P.S.

I'm already did the part of getting the camera frame and make a texture of it. And I tried to do this back projection by multiplying the model view projection matrix by the points position of my interest according to the target. But when I renderizes the texture of this points of interest I only see noises.

Hello hemerson,

What do you mean when you say "I only see noises?" Have you confirmed that the camera frame you are capturing is displaying correctly before performing further operations?

Thanks,

Thanks for the reply, Strasza.

Have you confirmed that the camera frame you are capturing is displaying correctly before performing further operations?