Setting the ARCamera's Target Texture to a unity Render Texture it seems to make it angry. after the unity splash screen i can exit and enter the application to see a still image of whatever the camera is viewing. Is Render to texture supposed to or going to be supported.
thanks for your help
Render to Texture isn't currently supported. QCAR renders the camera background natively, and so it won't be part of the final texture. If you add a Render Texture to the ARCamera you should get the augmentation, but the buffer won't be cleared each frame.
Feel free to add this to the http://ar.qualcomm.at/node/2001256.
- Kim