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UserDefinedTarget Sample crashes after splash screen

June 18, 2015 - 5:14am #1

Hey, 

I imported the user defined target sample into my empty unity project. I am using Unity 4.5.

When I start the app in unity it works well, but if I try to push the app to a phone or tablet it crashes.

On my Galexy Nexus the logcat shows me the following message:

E/IMGSRV ( 3463): :0: Index offset 1698172960 is larger than index buffer size

My Lenovo Tablett A5500-h crashes without any message.

I tried to start it in airplane mode and with internet connection. I rebooted the devices and installed the app several times. It still crashes after the splash screen.

Here are the settings I use:

http://hinauf.rm-community.de/inspector.jpg

http://hinauf.rm-community.de/build_settings.jpg
 

 

 

UserDefinedTarget Sample crashes after splash screen

July 7, 2015 - 5:30pm #6

There doesn't appear to be any Vuforia related errors in those logs to troubleshoot. You might want to try using Unity 4.6.x with the Galaxy S3.

UserDefinedTarget Sample crashes after splash screen

July 3, 2015 - 11:02am #5

I think I'm having the same issue. When I push the app to my Galaxy s3 the app crashes just as I get past the splash screen. I got the same issue with my own simple tests with a cube, so I wanted to try the defined target sample.

I am using Unity 5.1.1f1 and Vuforia 4.2.3

I chose OpenGL ES 2.0 and ARMv7 in the Android output settings. Everything else is unaltered.

Below is what I got from aLogcat:

 

D/AbsListView(11428): onDetachedFromWindow
I/dalvikvm(16585): Enabling JNI app bug workarounds for target SDK version 11...
D/AbsListView(16585): Get MotionRecognitionManager
V/WebViewChromium(16585): Binding Chromium to the main looper Looper (main, tid 1) {42110850}
I/chromium(16585): [INFO:library_loader_hooks.cc(112)] Chromium logging enabled: level = 0, default verbosity = 0
I/BrowserProcessMain(16585): Initializing chromium process, renderers=0
W/Adreno-GSL(16585): <get_panel_settings:3802>: Android framework reported version 2. So, don't force ES30
W/chromium(16585): [WARNING:proxy_service.cc(888)] PAC support disabled because there is no system implementation
I/Adreno-EGL(16585): <qeglDrvAPI_eglInitialize:381>: EGL 1.4 QUALCOMM build: AU_LINUX_ANDROID_KK_2.7_RB1.04.04.00.007.018_msm8960_KK_2.7_RB1_CL3869936_release_AU (CL3869936)
I/Adreno-EGL(16585): OpenGL ES Shader Compiler Version: 17.01.10.SPL
I/Adreno-EGL(16585): Build Date: 12/09/13 Mon
I/Adreno-EGL(16585): Local Branch: mybranch2092625
I/Adreno-EGL(16585): Remote Branch: quic/kk_2.7_rb1.15
I/Adreno-EGL(16585): Local Patches: NONE
I/Adreno-EGL(16585): Reconstruct Branch: AU_LINUX_ANDROID_KK_2.7_RB1.04.04.00.007.018 +  NOTHING
E/ViewRootImpl(16585): sendUserActionEvent() mView == null

UserDefinedTarget Sample crashes after splash screen

July 2, 2015 - 9:00pm #4

Unity 4.6.x is the minimum we are supporting with Vuforia 4.2.3. I'd suggest trying to compile with Unity 4.6.6 or 4.6.7 and make sure to choose OpenGL ES 2.0 and ARMv7 in Android output settings.

UserDefinedTarget Sample crashes after splash screen

June 23, 2015 - 2:18am #3

I use Vuforia 4.2 and Android 4.3.

 

I tested it only on this two devices.

UserDefinedTarget Sample crashes after splash screen

June 22, 2015 - 9:14pm #2

  • Which version of Vuforia are you using?
  • Does this occur on any other devices?
  • Which version of Android OS is on your device?
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