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VideoPlayBack with NDK creatinig "Description Resource Path Loca
VideoPlayBack with NDK creatinig "Description Resource Path Loca
ok i changed the name to that .
but now the texture images are at the right place on detectiing the targets .
but play button is not able to play the video now ..
is it because i am keeping the following things unchanged in the .CPP file ?--
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VideoPlayBack with NDK creatinig "Description Resource Path Loca
the function like this is already there :
VideoPlayBack with NDK creatinig "Description Resource Path Loca
You should have this function in your VideoPlayback.cpp:
VideoPlayBack with NDK creatinig "Description Resource Path Loca
hi alessandro ,
I followed all the steps carefully .
the erros as u said is in OpenGL view.
my log says -
VideoPlayBack with NDK creatinig "Description Resource Path Loca
Hi,
from your code I see you are quite on the right track (almost there !);
I think you miss just a few more things on the OpenGL side;
please read this Thread, where I already posted the full set of steps that you need to take to add a third video:
https://developer.vuforia.com/forum/android/how-add-new-imagetarget-videoplayback-sample
Happy reading!
VideoPlayBack with NDK creatinig "Description Resource Path Loca
thanks mate
i successfully generated the .xml and .dat using targetmanager .
i just tried to add one more image naming it "Symb" in the .java file as a third constant value. that is "2"
and increased the number to 3 from 2 .
i have following questions
1) does adding a .mp4 video in asset and assigning it in .java file create problem ?
QCAR::setHint(QCAR::HINT_MAX_SIMULTANEOUS_IMAGE_TARGETS, 3);
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VideoPlayBack with NDK creatinig "Description Resource Path Loca
You need to geenrate the XML and DAT files using the Target Manager (online) and uploading your images to your Database (then download the database from the Target Manager).
See here:
VideoPlayBack with NDK creatinig "Description Resource Path Loca
VideoPlayBack with NDK creatinig "Description Resource Path Loca
hi
I did solve it now.
i ran the Videoplay application .
now i added third image - stone1.jpg
and did the necessary changes also.
i am now stuck with the error "Failed to load dataset: stonesandchips.xml"
i edited that .xml file and added stone1 like the 2 other images there.
i have no idea how to convert that to .dat file .
i ran ndk-build and the modified project is in my workspace
thanks
VideoPlayBack with NDK creatinig "Description Resource Path Loca
Why is it called getVideoID and not getVideoTextureID ?
in Java it is called getVideoTextureID; so either you change the name is Java or in C++, but the names must be the same.