Hello. I am all of a sudden having this same problem on iOS through Unity. I have been all over the forums here and have seen that lots of folks are having this issue. I've tried a few different things that have been posted here but have had no luck getting this to work again. I will ultimately be creating an Android build of this same update, iOS is my client's priority and the focus will stay there until this problem is solved.
Here is the information about my hardware and software that I'm using and what's going on:
Unity 4.6.3f1
Xcode 6.1.1
iPhone 6 plus 8.1.3
ipad air 8.1.2
I have an ongoing public facing project for a client that has been available in the iOS app store and in Google Play for almost 2 years. We've been updating it and supporting it regularly since its initial release.
I migrated the project to Vuforia 3.0.9 (after backing up as always) about a month ago and things still worked fine. The only changes that have been made to the project in the last month have been to the main menu UI and not the AR viewer portion of the app.
All of a sudden, for reasons I cannot understand, iOS builds now run with the infamous black screen. My UI shows up over top of it but no video from the camera. I have gone into settings on each device and made sure that camera is allowed for my app. (I've even toggled it on and off to see if it would kick things on. No luck.) Stranger still, if I point my device (all in black) at one of my markers, the augment shows up over black. So I believe Qcar is working.
I am well aware of the UISupportedInterfaceOrientations crash bug in Vuforia 3.0.9 and I know how to fix it. That is not the issue. (See liwei1dao's post at this thread: http://forum.unity3d.com/threads/unity-4-6-0b20-vuforia-3-0-9-ios-exc_bad_access.274387/)
I have attempted AlessandroB's fix posted here: https://developer.vuforia.com/forum/device-support/black-screen-ios-devices-camera-mode and that also did not work. (Again, the augments in my project do appear over black when my device's camera is pointed at the markers.)
The app does not crash while running when not tethered to Xcode, just no video feed from the camera. However, when in Xcode, it will throw up an EXC_BAD_ACCESS. I've attached a screenshot.
I have made all of my client's changes and this latest update is now done and ready to be published. A lot of work has gone into this project in the last month and I would very much like to see it published (as would my client!) This black screen problem is now holding everything up.
I know that ultimately this project will need to migrate to 4.0 but I would like to push this one out with 3.0.9 for now. I'm still trying to decide the best way to brake the news to my client about that whole thing.
Any help is greatly appreciated!!
Hello. I am all of a sudden having this same problem on iOS through Unity. I have been all over the forums here and have seen that lots of folks are having this issue. I've tried a few different things that have been posted here but have had no luck getting this to work again. I will ultimately be creating an Android build of this same update, iOS is my client's priority and the focus will stay there until this problem is solved.
Here is the information about my hardware and software that I'm using and what's going on:
Unity 4.6.3f1
Xcode 6.1.1
iPhone 6 plus 8.1.3
ipad air 8.1.2
I have an ongoing public facing project for a client that has been available in the iOS app store and in Google Play for almost 2 years. We've been updating it and supporting it regularly since its initial release.
I migrated the project to Vuforia 3.0.9 (after backing up as always) about a month ago and things still worked fine. The only changes that have been made to the project in the last month have been to the main menu UI and not the AR viewer portion of the app.
All of a sudden, for reasons I cannot understand, iOS builds now run with the infamous black screen. My UI shows up over top of it but no video from the camera. I have gone into settings on each device and made sure that camera is allowed for my app. (I've even toggled it on and off to see if it would kick things on. No luck.) Stranger still, if I point my device (all in black) at one of my markers, the augment shows up over black. So I believe Qcar is working.
I am well aware of the UISupportedInterfaceOrientations crash bug in Vuforia 3.0.9 and I know how to fix it. That is not the issue. (See liwei1dao's post at this thread: http://forum.unity3d.com/threads/unity-4-6-0b20-vuforia-3-0-9-ios-exc_bad_access.274387/)
I have attempted AlessandroB's fix posted here: https://developer.vuforia.com/forum/device-support/black-screen-ios-devices-camera-mode and that also did not work. (Again, the augments in my project do appear over black when my device's camera is pointed at the markers.)
The app does not crash while running when not tethered to Xcode, just no video feed from the camera. However, when in Xcode, it will throw up an EXC_BAD_ACCESS. I've attached a screenshot.
I have made all of my client's changes and this latest update is now done and ready to be published. A lot of work has gone into this project in the last month and I would very much like to see it published (as would my client!) This black screen problem is now holding everything up.
I know that ultimately this project will need to migrate to 4.0 but I would like to push this one out with 3.0.9 for now. I'm still trying to decide the best way to brake the news to my client about that whole thing.
Any help is greatly appreciated!!