Sir i have 10 image target , each target will load 2 obejct from my assetbundle, 1 is 3d object and the other 1 is load 3d text (to give information about 3d object).
But when i already downloaded to my Android, it's gave me crash, i think the memory cant handle it.
How i can load 20 object on 1 scene with no crash after all object downloaded to my Android?
My assetbundle have 11 object. 10 object the product and the other 1 is text mesh ((to give information about 3d object).
So when on runtime state, each Image marker will have 1 product + 1 text mesh.