Hello everybody,
with the new Vuforia's sdk 9.3.3 the jni's interface bindings for Android that were deprecated in a previous release have now been removed.
In this case, if you wanted to integrate filament as a rendering engine, is it reasonable to think that the only possible way is to write natively in c++?
Have any of you already faced this kind of implementation?
Best Regards,
Luca
Hi mcotora,
it looks like that the Renderer class is looking for a GLSurfaceView in view hierarchy and if this surface is not present in the hierarchy the renderer is not able anymore to work properly.
I am a bit lost here, does Vuforia (on android) need a gl context to work? As far as I understand Vuforia is using a GLSurfaceView to render its stuff into a GL texture.
Is there any other way to access the camera's frame at this point? I would like to use filament for rendering stuff (camera's feed, models and so on) and Vuforia for all the AR's parts.
Best Regards,
Luca