By Calibano
on Mon, 08/31/2020 - 07:00
Hello everybody,
with the new Vuforia's sdk 9.3.3 the jni's interface bindings for Android that were deprecated in a previous release have now been removed.
In this case, if you wanted to integrate filament as a rendering engine, is it reasonable to think that the only possible way is to write natively in c++?
Have any of you already faced this kind of implementation?
Best Regards,
Luca
Hi,
Hi,
Yes, you are correct. In our native samples we show how to achieve this for Kotlin on Android. Please note that our samples does not map 1-1 our API to Kotlin, but exposes functional code to the Kotlin application code.
Hi mcotora,
Hi mcotora,