I am experiencing 300+ ms stalls coming from the videoPlayerLoad function which is blocking our main thread. Since there is a videoPlayerGetStatus function, it does seem un-necessary for the load function to be blocking. Do you have any advice as to how to prevent this?
I did try simply putting the call in another thread however it crashes with the error:
JNI ERROR (app bug): accessed stale local reference 0x1d200001 when trying to put it in a thread
Note: We are using the video player through the Unity extension.