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Vuforia+ARCore needs to install "ARCore by Google" app as a mandatory?

Hi, 

If I want to use Vuforia Engine +ARCore, it needs to install "ARCore by Google" app as a mandatory?

When checking the guide of "Using ARCore with Vuforia (https://library.vuforia.com/articles/Solution/arcore-with-vuforia.html)", it describes that it just downloads the library and configures a few things then, use it.

 

When testing on Galaxy S9 Plus, I confirmed that it needs to download "ARCore by Google".

If it is a mandatory, it should reflect to the implemenation of Vuforia app.

 

Please confirm. Thanks!

 

 

 

 

 

 

 

 

Hello,

Thanks for the feedback. Vuforia not packaging ARCore with our samples was deliberate decision. This is because we do not want to our update samples each time Google releases a new version of ARCore.

Hi, @medabit

Now I understand. Thanks a lot for your response;)

I have an another question regarding this.

Hello @cknism,

We recommend that the app's check for ARCore should all happen before the call to Vuforia::init(). Once ARCore is installed, then Vuforia::init() should be called and in theory it should just work as we dynamically load the .so from the device.

Thanks,

How do you open "ARCore By Google" Install Popup??? We're really looking on how to get this feature. The Unity AR Foundation + ARCore packages are doing this natively and it works like a charm. The thing is that it isn't compatible with Vuforia.

Hello all,

It is correct that the Vuforia Extension for Unity will write ARCore parameters into the Android manifest file. This means that unless you export your app into Android Studio and build there, there is no way to remove these from the manifest file when building with Unity.