I used Vuforia with Unity v. 2018.4.10f1 (64-bit) to create an AR Application on Andriod devices with Android SDK 28. After I tested with Samsung Galaxy A70(Pie version), Samsung Galaxy S10(Android Q version), ASUS Zenfone 2 and Sony Xperia Z1C (Kitkat version), it works! But after I tested with Oppo F9 (model: CPH1823) (Pie version), it appeared weird color like a first picture. Accutually should be a second picture.
After I suspected storage availability of Oppo F9 device. I cleared some data to be more than 3 GB. availability whereas my application only 25 MB. used. But, it still not work.
I tried to use video recorder feature while I was opening this app. A result is the screen was stuck but the device can track the image target correctly. It appreared a model on marker while a screen displayed same background with movable model.
I debugged the device via Unity through cable link. But, Unity console didn't has any error.
I used ADB command-line to trace back errors. It's also no error.
Noted: This Oppo F9 can opens camera to take photos without any problem.
My questions are
- What's wrong with Oppo F9 and how should I deal with it?
- What are android device limitations for AR (Unity personal with Vuforia plugin)
- Do you met this problem? if yes, could you tell me the device model names?