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Animation not working with user defined Target

July 27, 2016 - 10:30am #1

Vuforia SDK Version: 5-0-10 -
Description with steps to reproduce: i did the following steps-

1)Add a model as userdefined target

2)create a UI button to call the model

3)add an animator to model with 2 animations,one as default animation.add a transition to 2nd animation from default animation

4)create a boolen value in parameter tab,Go to transition from default animation to 2nd animation and set in condition the boolean value u made as true

5)run the programme call ur model. U will see default animation running then without closing the programme that is running go to animator tab and press the tick next to ur boolean value setting it to be true. the model wont update and animate.

If u set the boolean value to be true before starting the programme it will work but if u set it while its running it wont update and animate.if u try to set the boolean value true by a script while the programme is running,it wont work either.if u drag your model out of the userdefined target so as to not Augment it and run the programme again and set the boolean true again while its running u will see it animates perfectly.I made the programme without vuforia too with exact steps,same model and same animations in unity and it works perfectly.so it concludes the problem is occurring due to vuforia.I made another project with vuforia again and followed the exact same steps again and double checked everything and confirmed that i am not missing anything and its indeed a bug produced by vuforia.



Development OS (Mac OS X, Windows, Linux): windows -
Mobile OS and Version: android -
Mobile Device Manufacturer and Model name: samsung s4 -
Do the Vuforia Sample Applications show the same behavior?:

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