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About trim mesh

January 7, 2021 - 10:45pm #3

Hi support team,

I have maked a area target file(*.unitypackage)with app and import to unity.

It's works, but the area target file has many useless mesh witch conceal AR models..

I also tried trim the *.glb, with bledner and export a new one, but seem new one can't  replace the origin one.

How to trim the area target's useless mesh part?

Thank you.

 

unity version 2019.4.13f1

vuforia version 9.6.4

blender 2.8

About trim mesh

January 11, 2021 - 2:27am #2

Hi,

This should be possible. Try replacing the .glb file in Unity after the original package has been imported in Unity. The files should be under StreamingAssets/Vuforia

Thank you.

Vuforia Engine Support

About trim mesh

January 22, 2021 - 12:18am #1

Thank you I got it :>

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