Hi support team,
I have maked a area target file(*.unitypackage)with app and import to unity.
It's works, but the area target file has many useless mesh witch conceal AR models..
I also tried trim the *.glb, with bledner and export a new one, but seem new one can't replace the origin one.
How to trim the area target's useless mesh part?
unity version 2019.4.13f1
vuforia version 9.6.4