By JackAt360XR
on Fri, 09/03/2021 - 14:51
I am using area targets in unity. The area target is a room with walls and a ceiling. I find that if I place lights outside the walls they don't penetrate.
The area target itself obviously isn't visible.
How do I stop this?
This could be related to the
This could be related to the Occlusion Mesh of the area target: https://library.vuforia.com/features/environments/area-targets/area-targets-in-unity.html