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Area Target Blocking Light in Unity

I am using area targets in unity.  The area target is a room with walls and a ceiling. I find that if I place lights outside the walls they don't penetrate.

The area target itself obviously isn't visible.

 

How do I stop this?

 

 

 

This could be related to the Occlusion Mesh of the area target: https://library.vuforia.com/features/environments/area-targets/area-targets-in-unity.html