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Area Target mesh collider

June 10, 2021 - 3:23pm #1

Hi, I have a problem with my object. I have area target. I added mesh collider to the area target and i want to have objects, which will be fallin and placing on the floor. I created cube and i added to this rigidbody. In play Unity Editor cube falling down and placing on the floor in area target, but when i'm teting it on device(ipad pro) i don't see cube, when i remove rigidbody and test one more time on device cube is visible. How can i add gravity to my object. I want to place object on the floor, so i thought that when i add rigidbody to the cube it will be placing on the area target, but it didn't work.

Area Target mesh collider

June 11, 2021 - 2:40pm #3

i have collider in area target, but I have problem with gravity when I build project to the device. In playmode cube has gravity and falling perfectly to the floor, but when I build project to the device I don't see cube. And it's my question, why?



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Area Target mesh collider

June 11, 2021 - 7:12am #2


so one point I see-> you can  try to use the advance checkbox -> add mesh collider

If this option is not working  because  some gaps in the model or issue on the accuracy of your mesh of the ground floor , in this case you can try to use some additional geometrical constructs  with mesh so that it will stop the the 3d object to drop through the ground surface. So , possibly it should be a child of the area target object.

This was working  when I tested it with simple unity project / as shown in the video in the attached zip file ( )


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