By arprojekta3
on Thu, 06/10/2021 - 22:23
Hi, I have a problem with my object. I have area target. I added mesh collider to the area target and i want to have objects, which will be fallin and placing on the floor. I created cube and i added to this rigidbody. In play Unity Editor cube falling down and placing on the floor in area target, but when i'm teting it on device(ipad pro) i don't see cube, when i remove rigidbody and test one more time on device cube is visible. How can i add gravity to my object. I want to place object on the floor, so i thought that when i add rigidbody to the cube it will be placing on the area target, but it didn't work.
Hi,
Hi,
so one point I see-> you can try to use the advance checkbox -> add mesh collider
i have collider in area
i have collider in area target, but I have problem with gravity when I build project to the device. In playmode cube has gravity and falling perfectly to the floor, but when I build project to the device I don't see cube. And it's my question, why?