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Best practice for multiple targets

April 19, 2021 - 1:46am #1

Hi there,

I am currently developing an application with multiple, independent area targets.

I have noticed that the APK size grows by about 25 MB for each new area.

Is there a way to download the area targets and its child objects or even the whole scene on demand form a remote server?

The problem is that if I try to use asset bundles, let's say, they don't really work with scripts as far as I know, so scripting the child objects and all the AR interactions for each area target becomes problematic. Not even sure if it's possible with Vuforia.

So basically I am asking if anyone has tried to implement something like this (load whole scenes with different area targets and its child objects on demand, from a remote server) and if there is a best practice solution.

Thanks in advance!

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