Hi I have separated scan areas and they're all under the parent of MultiArea (Attached with MultiArea.cs provided by Vuforia).
I have baked the nav mesh, but when I use NavMesh agent to move to destination, from one room (AreaTarget-1) to another room (AreaTarget-2), the nav mesh is not consistent and would disappear in AreaTarget2. Works well in editor but not in build. Navmesh and agent have no issue in same AreaTarget.
Q: How to make the separated/unified navmesh consistently stay in position, while pointing my camera from one area target, to another area target?
This is my problem captured in video:
1. I have tried Worle Centre mode to FIRST_TARGED and DEVICE but no luck.
2. Rebake the navmesh in runtime won't solve my issue.
3. Separate the NavMeshSurface in each Area Targets is not working as well. It seems that the Nav Mesh is baked universally in the scene (By looking at my video, when nav mesh is shown, it is including the nav mesh of another area target).
I've been tried to achieve this result for weeks. I'm gonna try on baking the navmesh on plane or similar method...