By mike1360
on Tue, 05/11/2021 - 22:57
Is anyone able to get occlusion to work with Area Targets?
I scanned a room. Added some cubes inside the room and some outside the room. I can see the ones outside the room. I thought occlusion would block those if my area target had a surface there? Project Setup:
But when I am in AR, i can see the cube that should be behind the wall:
Let me know if you are able to get this work and how so.
My goal is to have different objects in different area targets. Right now they all show at once, even if it is "behind a wall".
Thanks!
I am going through same
I am going through same problem here. Have u solved it?!
I sort of solved it....I had
I sort of solved it....I had to setup Unity and Vuforia on another computer and like magic the occlusion worked! No clue as to what i did differently.
I have the same problem!
I have the same problem!
Unity 2020.3.15f2
Any ideas?
For anyone having issues with
For anyone having issues with occlusion with area targets, it could be that you have a legacy area target. Area targets that were created before version 9.7 have unsupported occlusion and mesh colliders, though you're still able to use them otherwise.