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Painting AR app Using Area Target

February 28, 2021 - 9:04am #2

I just started working with unity and vuforia. Is it possible to paint/draw on the surface of area target In AR app? I am using area target' s mesh collider and paint_in_3d plugin. It is working in simulator but when i build app , I get following errors in android logcat:

2021/02/22 15:54:49.519 12650 12665 Info Unity Starting Area Tracker.

2021/02/22 15:54:49.519 12650 12665 Info Unity (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021/02/22 15:54:49.519 12650 12665 Info Unity

2021/02/22 15:54:49.520 12650 12665 Error AR AreaTracker needs Platform Sensor Fusion and is not currently supported on Vuforia Sensor Fusion or Vuforia Vision Only

2021/02/22 15:54:49.520 12650 12665 Error Unity Could not start tracker.

2021/02/22 15:54:49.520 12650 12665 Error Unity (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2021/02/22 15:54:49.520 12650 12665 Error Unity

2021/02/22 15:54:50.004 12650 12704 Info   Increase max job count 40

2021/02/22 15:54:50.423 12650 12739 Info System.out (HTTPLog)-Static: isSBSettingEnabled false

2021/02/22 15:54:50.423 12650 12739 Info System.out (HTTPLog)-Static: isSBSettingEnabled false

I am using samsung galaxy s7, Please guide me, .

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Painting AR app Using Area Target

March 4, 2021 - 4:04am #1

Hi,

Based on this: 2021/02/22 15:54:49.520 12650 12665 Error AR AreaTracker needs Platform Sensor Fusion and is not currently supported on Vuforia Sensor Fusion or Vuforia Vision Only

the device being used is not supported. Could you please confirm on which device did you test? As a general rule the device needs to be ARCore certified.

Thank you.

Vuforia Engine Support

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