I am using Unity 2019.2.21f1, Vuforia version 9.2.8
I create a simple project, just one area target (a museum room created via Area Target Generator) and a model of bear inside it. The apk builds without any problems.
When it is tested inside an actual room nothing happens, the model doesn't appear probably because the surroundings are not being recognized.
However when I open a 3d model in my browser on matterport.com it does work, although with an issue.
When I don't check the 'simulate occlusion' box, it works fine:
When I check the boxm the view is ridden with artifacts, but the model still appears:
(working) Testing phone model: Xiaomi Redmi Note 8T
(not working) Live testing phone model: Samsung S20
Area target 1 source: https://my.matterport.com/show/?m=hrn8AkwgbXf
Area target 2 source: https://my.matterport.com/show/?m=EzjbJKBFX7q
Any suggestions on how this can be debugged?
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Hi @mcotora
I apologize. Turns out the ARCore was disabled on the phone that was used on the on-site testing.
Apparently everything works fine and there are no problems with artifacts with occlusion simulation turned on.
Thanks.