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Cloud Recog AssetBundle MetaData

December 22, 2016 - 12:03pm #1

Hi, I am already running Cloud Recognition + AssetBundle + MetaData.....In my scenario, when I target a movie Billboard, cloud Recognition checks the picture and sends me back the metadata info, I get that info and start downloading my 3D Model  that is encapsulated and located in an internet website, using Unity AssetBundle, so all this logic is already working in my app....

To create my 3D content and upload it to a content website , I compress the entire scene and create the unity assetbundle...

My question is: do I have to add Vuforia Prefab(AR, Image TArget or any other vuforia componet) inside my AssetBundle? or do I have to just create the 3D animation  in unity scene, without Vuforia prefabs, then create the assetbundle and upload it to a URL? in that case, only my local app needs to have cloud/imageTarget  vuforia prefab? and not the 3d scene Animation itself?


I would really appreciate your help.




Cloud Recog AssetBundle MetaData

July 1, 2019 - 8:34am #3

you can look my post. but the script still has a few bugs. lets finish together



Cloud Recog AssetBundle MetaData

June 30, 2019 - 6:42am #2

Hi oesquivel,

Did you find an answer to you rquestion?

Do you know any good tutorial or example for achieving what you are doing?

Thank you very much

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