How can I implement downloading an animated object (or scene) into an already built application? I'm using Unity and Vuforia. 3D object is an object of augmented reality. This is necessary in order to reduce the size of the finished application. I'll explain this with an example: Suppose the application has the ability to select 1000 models of cars, but if you initially load all cars and build the application, then its size will be very large, and the user does not need all cars. Therefore, it is necessary to implement some kind of cloud service, from which the user will load the machines necessary only to him. I tried to find some information about the "cloud recognition service" of vuforia, but I managed to find only how to create a target through this service. Does anyone know how to solve this problem through this "cloud recognition service" or any other solutions? (for example, http://my_server/my_3d_models/my_model_001.obj https://library.vuforia.com/articles/Training/Cloud-Recognition-Guide) Please contact me if you can solve this problem: kholodilin@gmail.com
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download 3d models
By kholodilinivan
on Thu, 08/31/2017 - 06:57
Hello kholodilinivan,
Hello kholodilinivan,
You can use Unity AssetBundles to solve the problem you are describing. You can download an AssetBundle from a cloud and load the data into your app at runtime. You can read more about AssetBundles here: https://docs.unity3d.com/Manual/AssetBundlesIntro.html