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Failed to initialize vuforia

October 13, 2015 - 4:23am #1

Hello again,

I set up the project following the docs and I didn't have any issues with the vuforia unity package. I uploaded imagetargets to the cloud database and my app recognized them. Today I transfered the project from a windows machine running windows 8 64bit to a windows 10 machine 64 bit. Both machines have the same version of Unity (5.1.1 64bit).

  Now when I build the app from the windows 10 machine I get the window that says

faild to initialize vuforia

I am creating the project from start and again I get the same error. Also when trying the sample apps (Books and SampleReco), the same error appears.

I deleted the license key from License manager and created a new one, update the applications with the new lisence key but the error remains.

Am I missing something?

any help is really appreciated.

Failed to initialize vuforia

October 28, 2018 - 10:54pm #15

How i want to fix this error?

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Failed to initialize vuforia

October 12, 2017 - 4:14pm #14

How is Google.com going to relevant in this case? Are you being sarcastic? Smh

Failed to initialize vuforia

June 14, 2016 - 9:47am #13

Hi,

could you check the solution recently posted by dm3d here:

https://developer.vuforia.com/comment/53919#comment-53919

 

Failed to initialize vuforia

June 13, 2016 - 11:21pm #12

Hi AlessandroB,

I have created an app with Unity5.2.0 and Vuforia 5-0-6 and published on Play store with android:targetSdkVersion = 23. working fine with all the devices except Android 6.0 marshmallow. 

marshmallow devices are encounter "Failed to initialise Vuforia" problem.

As per your suggestion, i have down the android:targetSdkVersion from 23 to 22 and build the apk file. 

but am unable to publish new Apk file with targetSDK 22. 

What will be the ultimate solution ? please suggest. here is the error image .

 

 

 

 

Failed to initialize vuforia

May 2, 2016 - 6:57pm #11

alasiri wrote:

Both machines have the same version of Unity (5.1.1 64bit).

You will need the 32-bit Unity Editor:

https://developer.vuforia.com/forum/faq/installing-unity-32-bit-editor-windows-64-bit

Failed to initialize vuforia

May 1, 2016 - 11:22pm #10

I set up the project following the docs and I didn't have any issues with the vuforia unity package. I uploaded imagetargets to the cloud database and my app recognized them. Today I transfered the project from a windows machine running windows 8 64bit to a windows 10 machine 64 bit. Both machines have the same version of Unity (5.1.1 64bit).

 

Failed to initialize vuforia

April 15, 2016 - 1:57am #9

NOTE: 

if you are working with the Native SDK with Android Studio, the targetSdkVersion should be specified in the app build.gradle file (located under the "/app" subfolder of your project)

Failed to initialize vuforia

April 15, 2016 - 1:54am #8

You can avoid having to handle runtime permissions by setting the targetSdkVersion to 22 (or lower) in the Android Manifest, see here:

https://developer.vuforia.com/forum/device-support/android-m-vuforia-initializing-failed

 

Failed to initialize vuforia

April 14, 2016 - 6:49am #7

Any news about this as I am experiencing the same problem with the need of activating manually the permissions on Android 6?

 

Cheers,

Emiliano

Failed to initialize vuforia

March 14, 2016 - 9:45pm #6

Failed to initialize vuforia

January 31, 2016 - 11:09am #5

I am having a similiar issue. I made a copy of my project in order to integrate google cardboard without messing up my app, however when I go back to the original I get the "Vuforia failed to Initialize".

I plan to attempt to generate a new key, I'll let you know what ends up working for me.

Failed to initialize vuforia

October 21, 2015 - 4:07am #4

It sounds like you're seeing an issue similar to the one discussed in this thread:

https://developer.vuforia.com/forum/device-support/android-m-vuforia-initializing-failed

 

Failed to initialize vuforia

October 20, 2015 - 7:52am #3

I'm seeing the same.  When the App installs it says it doesn't need any special permissions.  

 

Any ideas what is going on here?

 

Failed to initialize vuforia

October 13, 2015 - 6:03am #2

OK, I' ll try to remain calm here...

My nexus upgraded today to android 6.0 and I had to manually enable the permissions (camera etc.) from the settings of the app. Now vuforia initializes again..

Yesterday I was developing on lollipop and today on marshmallow and had to go to settings->Apps->{yourAPP} and tap on permissions. There make sure to enable all of them... I lost 7 hours trying to figure out what I was doing wrong with my code etc.. and finally was only a permission issue caused by Android 6.0...

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