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how to enabling a gameobject using metadata

November 2, 2013 - 2:50am #1

Hello there,

How can we enable a gameobject using metadata? I have gone through this video(http://www.youtube.com/watch?v=9tksyhVlIMQ) but the metadata part is missing.

Thanks!!!

 

how to enabling a gameobject using metadata

November 2, 2013 - 10:53am #2

The tutorial shows you how to develop a simple Cloud Recognition app using a custom event handler. That doesn't require the additional step of retrieving a metadata file that is employed in the sample application. To enable a specific GameObject using metadata, simply name the object in the target's metadata file that you upload to the target manager and then read it using the .Metadata property on the target search result. You can then use GameObject.Find( [ object name ] ). enabled = true to enable the object. 

Here is the script from that tutorial - https://developer.vuforia.com/forum/cloud-recognition/cloud-recognition-tutorial-scripts

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