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How to integrate CloudReco in ImageTargets sample in unity

June 11, 2013 - 10:48pm #1

How to integrate CloudReco in ImageTargets sample with  unity extension

How to integrate CloudReco in ImageTargets sample in unity

June 11, 2013 - 11:30pm #2

Hi, we don't have a step-by-step guide for that, but these are the main points to achieve that:

- you will need to add a CloudRecognition prefab to your scene (which you can find in the "Qualcomm Augemnted Reality / Prefabs" folder)

- you will then need create an ImageTarget (pretty much like the ones of the ImageTarget sample), and using the Inspector, you will need to specify that it is a target of type "Cloud" (in the ImageTargetBehaviour inspector view)

- also, you will need to define an implementation of ICloudRecoEventHandler and register it with the CloudRecognition prefab; see the CloudRecoEventHandler of the CloudReco sample.

- also, in the CloudRecognition prefab, you will need to set your secret and access keys so to access your own cloud database

More in general, have a look at the prefabs and scripts in the CloudRecognition sample project, and try to understand the relationship between elements.

IHTH.

 

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