How to integrate CloudReco in ImageTargets sample with unity extension
How to integrate CloudReco in ImageTargets sample in unity
Hi, we don't have a step-by-step guide for that, but these are the main points to achieve that:
- you will need to add a CloudRecognition prefab to your scene (which you can find in the "Qualcomm Augemnted Reality / Prefabs" folder)
- you will then need create an ImageTarget (pretty much like the ones of the ImageTarget sample), and using the Inspector, you will need to specify that it is a target of type "Cloud" (in the ImageTargetBehaviour inspector view)
- also, you will need to define an implementation of ICloudRecoEventHandler and register it with the CloudRecognition prefab; see the CloudRecoEventHandler of the CloudReco sample.
- also, in the CloudRecognition prefab, you will need to set your secret and access keys so to access your own cloud database
More in general, have a look at the prefabs and scripts in the CloudRecognition sample project, and try to understand the relationship between elements.
Are you sure you want to delete this message?
Are you sure you want to delete this conversation?