Hi, we don't have a step-by-step guide for that, but these are the main points to achieve that:
- you will need to add a CloudRecognition prefab to your scene (which you can find in the "Qualcomm Augemnted Reality / Prefabs" folder)
- you will then need create an ImageTarget (pretty much like the ones of the ImageTarget sample), and using the Inspector, you will need to specify that it is a target of type "Cloud" (in the ImageTargetBehaviour inspector view)
- also, you will need to define an implementation of ICloudRecoEventHandler and register it with the CloudRecognition prefab; see the CloudRecoEventHandler of the CloudReco sample.
- also, in the CloudRecognition prefab, you will need to set your secret and access keys so to access your own cloud database
More in general, have a look at the prefabs and scripts in the CloudRecognition sample project, and try to understand the relationship between elements.
IHTH.
Hi, we don't have a step-by-step guide for that, but these are the main points to achieve that:
- you will need to add a CloudRecognition prefab to your scene (which you can find in the "Qualcomm Augemnted Reality / Prefabs" folder)
- you will then need create an ImageTarget (pretty much like the ones of the ImageTarget sample), and using the Inspector, you will need to specify that it is a target of type "Cloud" (in the ImageTargetBehaviour inspector view)
- also, you will need to define an implementation of ICloudRecoEventHandler and register it with the CloudRecognition prefab; see the CloudRecoEventHandler of the CloudReco sample.
- also, in the CloudRecognition prefab, you will need to set your secret and access keys so to access your own cloud database
More in general, have a look at the prefabs and scripts in the CloudRecognition sample project, and try to understand the relationship between elements.
IHTH.