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Hybrid of Cloud and Device Databases?

Hello,

Based upon the comparison of cloud and device databases article in the Vuforia Library (https://library.vuforia.com/content/vuforia-library/en/articles/Solution/Comparison-of-Device-and-Cloud-Databases.html), it seems as though I am looking for something somewhat between the Device and Cloud database solutions. I am mostly interested in the Metadata associated with images side of the cloud database. It is quite useful and seemingly efficient to be able to alter content based upon which image is detected (and is also nice when developing in Unity to only have to deal with one ImageTarget object that connects to an entire database instead of a separate object per image in a predefined device database).

I don't believe the app requirements would quite reach the image level of >1,000 images that the device database supports and thus leverage the 1million image cap of the cloud database. It would also be nice to have the database network independent aside from perhaps implementing a one time download/activation of a database at runtime in the case of a dev updated database.

Cheers,

Alex

I found a way to at least not have to manually create a ton of imagetargets. Seems like when you load a dataset at runtime using ObjectTracker.CreateDataSet() and Dataset.Load() a bunch of trackable and trackablebehaviour objects are created for all of the trackables inside of the dataset.