By thomascrown
on Sat, 11/22/2014 - 19:29
I have a problem with accurately placing objects on top of an augmentation.
With the Cloud Recognition, I can obviously pull up various different sizes of targets. I noticed that the CloudReco object in Unity is of scale 1, 1, which means when I pull up a target that is rectangular, everything is offset. I can pull up the size of the target in CloudRecoEventHandler already, but I don't know how I can adjust the gameobject to make it scale properly.