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Make Child GameObject of Target same size

I have a problem with accurately placing objects on top of an augmentation.

With the Cloud Recognition, I can obviously pull up various different sizes of targets. I noticed that the CloudReco object in Unity is of scale 1, 1, which means when I pull up a target that is rectangular, everything is offset. I can pull up the size of the target in CloudRecoEventHandler already, but I don't know how I can adjust the gameobject to make it scale properly.