Hello, I have a problem there is a script that used to use cloud recognition,it scanned photos and turned them into videos using meta data.Now, after a long time, the script has stopped working,or rather, the script is working ,and the application is immediately turned off at startup.Please help me.Here is the code itself.
using System.Collections; using System.Collections.Generic; using UnityEngine; using Vuforia; using UnityEngine.Video; using UnityEngine.UI;
public class SimpleCloudHandler : MonoBehaviour, IObjectRecoEventHandler {
public ImageTargetBehaviour behaviour; CloudRecoBehaviour cloud; public GameObject mainPlayer; public Text ErrorTxt; string errorTitle, errorMsg;
public void OnInitError(TargetFinder.InitState initError) { }
public void OnInitialized(TargetFinder targetFinder) { }
public void OnNewSearchResult(TargetFinder.TargetSearchResult targetSearchResult) { TargetFinder.CloudRecoSearchResult cloudRecoSearchResult = (TargetFinder.CloudRecoSearchResult)targetSearchResult; GameObject newImageTarget = Instantiate(behaviour.gameObject) as GameObject; mainPlayer = newImageTarget.transform.GetChild(0).gameObject; GameObject augmentation = null; if (augmentation != null) { augmentation.transform.SetParent(newImageTarget.transform); } if (behaviour) { ObjectTracker tracker = TrackerManager.Instance.GetTracker<ObjectTracker>(); ImageTargetBehaviour imageTargetBehaviour = (ImageTargetBehaviour)tracker.GetTargetFinder<TargetFinder>().EnableTracking(targetSearchResult, newImageTarget); } string URL = cloudRecoSearchResult.MetaData; mainPlayer.GetComponent<VideoPlayer>().url = URL.Trim(); cloud.CloudRecoEnabled = true; }
public void OnStateChanged(bool scanning) { if (scanning) { ObjectTracker tracker = TrackerManager.Instance.GetTracker<ObjectTracker>(); tracker.GetTargetFinder<TargetFinder>().ClearTrackables(false); } }
public void OnUpdateError(TargetFinder.UpdateState updateError) { } // Start is called before the first frame update void Start() { CloudRecoBehaviour cloudReco = GetComponent<CloudRecoBehaviour>(); if (cloudReco) { cloudReco.RegisterEventHandler(this); } cloud = cloudReco; mainPlayer = GameObject.Find("Player"); Hide(mainPlayer); }
void Hide(GameObject ob) { Renderer[] rends = ob.GetComponentsInChildren<Renderer>(); Collider[] cols = ob.GetComponentsInChildren<Collider>(); foreach (var item in rends) { item.enabled = false; } foreach (var item in cols) item.enabled = false; }
}