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Unity3D / iOS / Cloud Recognition

January 4, 2013 - 1:47pm #1

Hello,

We have been reviewing the cloud recognition feature of your newest release and like what we see so far.  We are using Unity3D and this specific project is build for iOS.  We would like to implement the cloud recognition capability into the project but we cannot find good documentation or an example as to how this works:

- In Unity3D, how does it work exactly.  Is the image sent up to the server and what information is sent back.  We have multiple 3D objects we need to show based on the image captured.  We are wondering if a unique ID is sent back, the name of the trackable, etc.  We are instantiating the game object at runtime but can't find documentation on what comes back from the call to the cloud server.

- Can you point us to a Unity3D example?  Your current Unity3D tutorial only covers implementing static tracking targets created in the Target Manager.  We cannot find an example in Unity3D where cloud recognition is used.

Thank you for your time,

Sam

Unity3D / iOS / Cloud Recognition

July 22, 2016 - 9:38am #7

So... I have been using Vuforia for 3 years and I have come to the need of use cloud recognition but I can't find a good tutorial for Unity.

I consider this tutorial a little bit limited:

https://www.youtube.com/watch?v=ILVpISTEcx4

In that case I prefer a tutorial like this one:

https://developer.vuforia.com/library/articles/Solution/How-To-Create-a-Simple-Cloud-Recognition-App-in-Unity

It explains step by step what is going on, but its an old approach (even some classes have changed).

I consider the cloud recognition a difficult matter (at least for me) and I can't find a good documented and updated tutorial.

Also, I would like to see an "AssetBundle" tutorial from your side, I know this is not your part, but come on... the main purpose of this incredible tool is to upload and download unity content dinamically and in real time. It would be incredible helpful to see a tutorial with a complete integration of Vuforia Cloud and Asset bundle upload, download, and instanciate based on target metadata.

I would be really thankful if you can do this for us. I know I'm not the only one expecting something like this. It would boost developers to use this tool and in a medium term, to acquire your cloud reco plans.

Thank you!

Unity3D / iOS / Cloud Recognition

April 14, 2016 - 7:55am #6

Here is a higher quality version (720p): https://www.youtube.com/watch?v=ILVpISTEcx4 assuming your referring to the embedded video from https://developer.vuforia.com/library//articles/Training/Creating-Cloud-Recognition-Apps-in-Unity

 

Unity3D / iOS / Cloud Recognition

April 13, 2016 - 5:36pm #5

Please, 

can you help me with a tutorial (step by step) because the youtube video is old and the quality is bad.

Unity3D / iOS / Cloud Recognition

April 1, 2016 - 12:00am #4

Hi guys. I am starting out with vuforia's cloud recognition sample and i successfully catch the moment when new object is found. However i am facing issues in recognizing human faces. Has anyoone worked on it earlier? Any hint or help is really appreciated.

Unity3D / iOS / Cloud Recognition

January 29, 2013 - 4:13am #3

Unity3D / iOS / Cloud Recognition

January 25, 2013 - 1:20pm #2

I'm looking for the same example or any kind of documentation for a Unity proyect but I can't find anything  useful. 

it looks like this post is a little old but I hope someone revisite the post.

 

Thanks

 

Piroshi

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