We have been reviewing the cloud recognition feature of your newest release and like what we see so far. We are using Unity3D and this specific project is build for iOS. We would like to implement the cloud recognition capability into the project but we cannot find good documentation or an example as to how this works:
- In Unity3D, how does it work exactly. Is the image sent up to the server and what information is sent back. We have multiple 3D objects we need to show based on the image captured. We are wondering if a unique ID is sent back, the name of the trackable, etc. We are instantiating the game object at runtime but can't find documentation on what comes back from the call to the cloud server.
- Can you point us to a Unity3D example? Your current Unity3D tutorial only covers implementing static tracking targets created in the Target Manager. We cannot find an example in Unity3D where cloud recognition is used.
Thank you for your time,