By Summum_AR
on Sat, 05/04/2013 - 06:50
Hi, I have the following problem, I am using cloud recognition and I'm trying to add 2 image target within a project of unity, to do the console tells me: Duplicate trackables detected: "". Only one of the trackables and its respective Augmentation will be selected for use at runtime - that selection is indeterminate here.How could I use multiple target in the same project, there is some documentation that indicates how?
Use many targets in Unity project
Hi, Cloud Reco currently supports one target at a time, so you won't be able to augment 2 targets simultaneously;
Use many targets in Unity project
I'm not trying to see two image target Simultaneously, I'm trying to have a
Use many targets in Unity project
Yes, I used QCARBehaviour with more than two targets.
Use many targets in Unity project
Thanks for claryfing your scenario;
actually, Cloud Reco could fit quite well with what you describe (and you can certainly have more than 100 targets);
however, you will need to implement some 3D model loader in Unity, for instance, you could host your 3D models on a server;
Use many targets in Unity project
i'll try to do this. just one question, the metadata file, just will be a url where i have the 3d model? or I must use some code or logic for that??? (C# or JavaScript)
Use many targets in Unity project
the metadata associated to the target is just a string, i.e. a blob of text;
in your case, this could be simply the URL where the 3D model is located, for example it might look similar to something like this:
Use many targets in Unity project
Ok, other question. How many image targets i can use in a Unity project with QCARBehaviour (whitout cloud reco) which is the limit???
Using Device Database (non-Cloud) and setting the Max Simultaneous Image Targets, how many Database i can see in AR simultaniusly???
Use many targets in Unity project
Hi, using Device Database, you can use up to 100 active targets;
however, you can only detect and track up to 10 targets simultaneously in your camera field of view (and that's controlled by the Mak Simultaneous Image Targets setting)
Use many targets in Unity project
I'm trying to do something similar: to show different GameObjects for different user-defined targets. Is it only when you're using the Cloud Recognition that you have to have your models on an external server?
Use many targets in Unity project
Hi,
you don't need to have your models on a server;
Cloud Reco uses the Cloud servers to store and recognize image targets, but their associated 3D models (augmentation) are not stored there;
Use many targets in Unity project
Hi, anyone can tell me if it's possible to attach different image targets to different positions of one 3D model?
Thanks.
Hi,I have met the same
Hi,I have met the same problem like you,have you solved the problem and could you give me some suggestion?