I'd like to create some model / target mappings that allow me to change the association externally. An example would be, I have some 3d text that is one color based on the status of some real world condition. If the condition changes such that some threshold is met, I'd like to associate the target with 3d text that is another color.
I'm thinking that compiling with Unity to WebGL offers a way to do this if I have an external service compute my conditions and change some association from targetA to modelB. Can someone offer advice?