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Image Target at runtime

Hi,

I am new to Unity and I have a question.

Right now I am using Zxing to read a QR-Code in Unity. Getting the information from the QR-Code works fine, but I want my application toshow a plane 2D-Sprite right next to that scanned QR-Code. Of course this QR-Code should be tracked so the Sprite is always shown rightnext to that QR-Code. The QR-Code changes after time to offer new information, the Sprite should change as well.

So my question ist: how do I track this QR-Code in runtime and show a 2D-Sprite next to it? any ideas?

I think i could use ImageTarget / User defined ImageTarget.

If anyone could help me, that would be awesome!

 

Greetings