I have 6 different multi-targets in my AR game and want to create a mesh around them when deployed to visualise a game space. Is this possible?
FYI for Multi Targets, Vuforia only tracks the 2D planar target that is visible to the device camera. For the remaining sides, it uses the information stored in the dataset's XML file to infer the positions of the remaining sides. Thus, in your example, at any given time a maximum of six (6) 2D planar targets.
Considering that our Occlusion Management sample app demonstrates how to use the "volume" of a Multi Target to render an experience, I would think that a mesh around that volume could be created, as well.
Vuforia Engine Support
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