Hello, I am using Unity and Vuforia v4. I would like to create a simple app where you have two buttons : previous and next. The idea is to guide someone with different step. When you click on the next button, you deactivate the previous step and activate the new one. I made few gameobject named "step1", "step2"... that contains ImageTarget objects. I wrote a script that simply disable every "step" gameobject and activate only the first one. Then when I click on next button, it disables the current step and activate the next one. It doesn't seems to work... So my questions are : - Is there a way to enable or disable a specific image target during runtime? How should I do this ? - During initialization, Vuforia seems to scan every trackable object and index it, it is possible to disable it ? By doing this, I should have the full control of my image targets.
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Manage Image Target Runtime
By Irise
on Wed, 07/22/2015 - 13:43