Hi there I have multiple Image Targets(IT) that display the same model when tracked. I do this by assigning children to ITs at runtime using myModel.transform.SetParent (mTrackableBehaviour.transform, false). Currently I have it set up such that myModel is placed as a child to one IT and adopted by other ITs at runtime. This works, so far. What I would like to do next is have myModel stay in the same XYZ position relative to the markers, but be on the same level in the hierarchy (not placed as a child before runtime). I have extended the DefaultTrackableEventHandler script with a public Gameobject where I could attach myModel, but the model doesn't augment anymore. I hope the explanation makes sense...Would anyone have any ideas?
Thank you!