Is it possible to show a fixed sized model using UDT (irrespective of target size user chooses) ?
My problem is that, if the user takes a small/big target(10cm x 5cm or 15cm x 15cm) then the augmented content is automatically scaled to fit that target size (by vuforia), which I don't want.
My augmented content should be of same size(real world size in my case) for any marker size that user chooses run time. Ofcourse, it can be scaled by end user manually if he wants, after it shows up.
Is there any thing I can do or am missing something ? Can some one throw some light please ?
I am working with Unity 5 and c#.