Log in or register to post comments

Unity Vuforia AR - Fake zoom

January 12, 2014 - 8:41pm #1

Hey, I have the same problem and I tried to find how to control camera in AR but not success. But I have an idea that, can we make fake image target in a bigger size and camera will see the target with the larger size (like zoom in).

Can I do it?

Regards,

Thank you.

Unity Vuforia AR - Fake zoom

January 12, 2014 - 10:22pm #3

Thanks for your reply :).

In that case you say, my object when camera detected the image target will be not similar possition with the old plane.

May be it's not clearly, but my purpose is : I have a image target, when camera detected it, I want to zoom it, both image target and the 3D object showing :(

Unity Vuforia AR - Fake zoom

January 12, 2014 - 9:34pm #2

You can try that by creating a new material and applying the target texture to that material - the textures will be in your Editor folder. You'd then add a plane to the scene, size it, and add the new material to that texture. The plane will need to be the same aspect ratio as the texture - otherwise the texture will be distorted. 

Log in or register to post comments