Hi,
I've noticed there's quite a lot of topics around User Defined Targets, but I haven't yet found the stripped down version I'm looking for.
I really like the feature and would to add it to my app.
However, even using the Unity prefabs, it's quite complicated to discover the actual script to initiate a scan, because of the massive amount of code to draw the GUI for all screen sizes and orientations.
I managed to replicate the example in my own project, but now I'm faced with a bunch of UI elements which I don't want to use.
I'm using NGUI to create my GUI - so what I'd really like, is to simply apply a script to a button which starts the scanning procedure and another one which creates the new target. The green viewfinder (and accompanying scripts) is a nice and useful feature, but I wouldn't mind if it just doesn't work on low detail targets. The less the better.
I realise this might be a bit too simplistic, but even narrowing it down to a centered square button would be very helpful!
Thanks in advance
You could try to rename the UI classes of the Vuforia samples, as suggested in that thread; this could be a bit tedious, but would solve in the meantime...