HI,
Is there some logical reasoning behind Vuforia's 200 x scaling of target markers in each sample scene ?
This is somewhat strange since the Unity physics system will not operate correctly with Objects scaled this huge size ?
Why didn't vuforia simply scale 1:1 and set the AR camera accordingly ?
Can I simply scale the whole scene back down to 1:1 and then import my 3D assets ?
At 200x textures are strange ... physics are strange.. the whole thing is just weird... so why the 200x ?
Mick
Thanks Alessandro, that's the most likey reason - that we're representing the true dimensions in mm's.
As we've stated, it's not necessary to do this, you can define whatever unit scale you'd like and this will be inherited as the scene unit. Where true dimensions can be useful is when you are attempting to perform measurements using the target, and when combining targets of different sizes. Both cases can be accomplished with a custom scale, but are easier with a true dimension scale.
Also what problems are you seeing w/ the physics at the original scale?