Is there some logical reasoning behind Vuforia's 200 x scaling of target markers in each sample scene ?
This is somewhat strange since the Unity physics system will not operate correctly with Objects scaled this huge size ?
Why didn't vuforia simply scale 1:1 and set the AR camera accordingly ?
Can I simply scale the whole scene back down to 1:1 and then import my 3D assets ?
At 200x textures are strange ... physics are strange.. the whole thing is just weird... so why the 200x ?