By mickbanks
on Sun, 12/23/2012 - 18:25
HI,
Is there some logical reasoning behind Vuforia's 200 x scaling of target markers in each sample scene ?
This is somewhat strange since the Unity physics system will not operate correctly with Objects scaled this huge size ?
Why didn't vuforia simply scale 1:1 and set the AR camera accordingly ?
Can I simply scale the whole scene back down to 1:1 and then import my 3D assets ?
At 200x textures are strange ... physics are strange.. the whole thing is just weird... so why the 200x ?
Mick
I'll ask, because I'm sure,
I'll ask, because I'm sure, but yes you can set whatever scaling you'd like.
scaling
Maybe a target card is better recognised at 200 x or video resolution on the video Sample holds a better viewing resolution but I juest don't get why they'd
Hi mickbanks, as David said,
Hi mickbanks,
as David said, you can set the scale as you wish, you are not obliged to stick to the 200x scale of the samples;
Thanks Alessandro, that's the
Thanks Alessandro, that's the most likey reason - that we're representing the true dimensions in mm's.