I'm new to Vuforia and pretty new to Unity in general. I'm trying to make an app that will recognize a label on a can or bottle, then animate only part of the label as seamlessly as possible (i.e. the "19 Crimes" wine app which animates the character on the label flawlessly). What is the simplest way to do this using Vuforia?
I can get the device to recognize the cylindrical label, but the best I could come up with was making that trigger a new cylinder w/ the video wrapping around that cylinder. The cylinder size doesn't match up well with the actual can, and the transparent video is showing up as all black, not transparent. I figure part of this is a Unity issue, but I'd like to know what Vuforia sees as the cleanest approach to making this happen. I think this will be a very common use case - animating the label on a can or bottle. Thanks!
If someone from Vuforia were
If someone from Vuforia were to make an official "Core Sample" template for this type of recognition & action using a typical soda can as the base model, I think you'd see a lot people like myself licensing Vuforia for client apps. If someone could make it as easy as replacin
Hello overman,
Hello overman,
Apologies for the delayed response.