I'm new to Vuforia and pretty new to Unity in general. I'm trying to make an app that will recognize a label on a can or bottle, then animate only part of the label as seamlessly as possible (i.e. the "19 Crimes" wine app which animates the character on the label flawlessly). What is the simplest way to do this using Vuforia?
I can get the device to recognize the cylindrical label, but the best I could come up with was making that trigger a new cylinder w/ the video wrapping around that cylinder. The cylinder size doesn't match up well with the actual can, and the transparent video is showing up as all black, not transparent. I figure part of this is a Unity issue, but I'd like to know what Vuforia sees as the cleanest approach to making this happen. I think this will be a very common use case - animating the label on a can or bottle. Thanks!
Hello overman,
Apologies for the delayed response.
It sounds like the approach you're taking to play a video on a cylinder target is the correct way to go about it. Are you using the Unity video player to play your video? Have you been able to resolve the all black issue you're facing?
Our Core Samples have an example of rendering a video using the Unity Video Player over an Image Target. Have you had a chance to look at that at all?
Thanks,
-Vuforia Support