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Dealing with short cylinder targets

October 9, 2019 - 2:54pm #1

I posted this into the Unity section of the forums but it might make more sense being here.

I'm wanting to use a cylinder target for tracking an object - but the cylinder is quite short; shaped like this:

 

It only has a texture on the side - so when I try and and set this up as a Vuforia Cylinder target, the side image comes out super pixelated. This means that it can't be tracked well at all. The image I put into Vuforia was 18316 x 700 but Vuforia processing brings it down to 512 x 16. 

 

Is there any tips or tricks would be helpful in setting this up as a good cylinder target that will allow for more detail? Are we able to split up cylinder targets to half-cylinders to maximize the marker detail? Worst case scenario I can try using lots of image targets to make up the cylinder but I'd imagine the stability wouldn't be as good.

Dealing with short cylinder targets

October 10, 2019 - 5:00am #2

Hi, provided details in https://developer.vuforia.com/forum/unity/short-cylinder-targets

Thank you.

Vuforia Engine Support

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