I posted this into the Unity section of the forums but it might make more sense being here.
I'm wanting to use a cylinder target for tracking an object - but the cylinder is quite short; shaped like this:
It only has a texture on the side - so when I try and and set this up as a Vuforia Cylinder target, the side image comes out super pixelated. This means that it can't be tracked well at all. The image I put into Vuforia was 18316 x 700 but Vuforia processing brings it down to 512 x 16.
Is there any tips or tricks would be helpful in setting this up as a good cylinder target that will allow for more detail? Are we able to split up cylinder targets to half-cylinders to maximize the marker detail? Worst case scenario I can try using lots of image targets to make up the cylinder but I'd imagine the stability wouldn't be as good.
Hi, provided details in https
Hi, provided details in https://developer.vuforia.com/forum/unity/short-cylinder-targets
Thank you.
Vuforia Engine Support